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VPR for Redshift


VPR for Redshift is a tool to extend Maya's native RenderView by improving interactivity especially when it comes to tasks like shading, lighting and look-dev process.

FOR MAYA 2015 - 2018

Maya Windows OSX OSX

REDSHIFT v.2.0.56+


VPR for Redshift is licensed per-machine.

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VPR is a tool to extend Maya's native RenderView by improving interactivity especially when it comes to tasks like shading, lighting and look-dev process.

VPR 2.10

Features of SLiB VPR:

  • select objects directly in the RenderView

  • navigate in Renderview

  • global shader override for easy debugging (AmbOcc, Checker, Front/Back, UV)

  • isolate objects or even single shading nodes

  • RenderZoom function

  • isolate Lights

  • easy LightLinking

  • set focal point directly in Renderview

  • display AOVs in Renderview

  • easy record and playback of IPR preview animations

  • store snapshot images with camera and light position / angle for easy recovering

  • wipe function to compare images

LMB Select Object in Renderview
RMB Render Region

Hold RMB and draw Render Region (from top left to bottom right).

A single RMB click will remove the Render Region

R IPR Refresh
ALT Hide / Show Renderview

Hold ALT to hide the Renderview. You can now navigate the camera like you would normally do in maya. Release ALT to show Renderview again.

Focal Point

Holding F while pressing LMB will set the focal point to the point you clicked in Renderview



Hold SHIFT to enable RenderZoom. You will notice a little icon popping up. While still pressing SHIFT LMB click the Renderview and draw an area you want to zoom in. You can repeat this to zoom in even further...

The little icon now turns yellow indicating RenderZoom is activated.

Click the little icon to leave this Mode.

Object Isolation

Holding CTRL will enable Object Isolation. Again a little icon will appear. While still holding CTRL LMB click an object to isolate it.

The little icon now turns yellow indicating you are now in Object Isolation Mode. Click another object to isolate it...

Click the little icon to leave this Mode.

global debug shading on/off
overwrites scene with global shader for debugging purposes
Ambient Occlusion: identify intersecting geometry

Checker: to spot uv inaccuracies
Front/Back Shader: find flipped normals

Maya 2016.5 / 2017 Users:
In order to use Global Debug Shading you must first switch Maya to the Legacy Render Layers system. To do this, open the Preferences window, navigate to the Rendering category, then select Legacy Render Layers as the Preferred Render Setup system and restart Maya.
hide Renderview
permanently hides the Renderview making the  model editor visible
auto-hide Renderview
automatically hides the Renderview when mouse enters vpr window
record IPR animations
range slider settings are taken into account

play recorded IPR animation

delete Animation

AOV option menu

In order to see aovs you have to enable them in your render settings. Then do a "real" render (otherwise redshift won't generate aovs) by RMB clicking the refresh icon and from context menu choose - "Render".
After rendering is finished you can select aovs from the dropdown menu...

Delete Selected
Delete All
reset Exposure
Exposure int field

Take Snapshot

Match Camera
sets camera to the same position and angle when image was stored

Match Lights
sets all lights to the same position and angle when image was stored

Delete image

RS Architectural
RS Car Paint
RS Incandescent
creates selected rsShader and attaches it to the selection

RS Physical Light
RS IES Light
RS Portal Light
creates selected rsLight

display Alpha Channel

enable / disable color channel
pause IPR refresh

stop IPR

refresh IPR
starts / restarts IPR

make full render in order to generate AOVs

Reset Render Region

Several presets to change preview quality


Maya allows only one RenderView. So if you want to use mayas native Render View Window you have to close VPR first.

Latest Version is v.2.24 (updated Sep 15 2017)


  • maya 2018 compatibility


  • added support for custom view transforms
  • added OCIO configuration file support
  • added button to permanently hide RenderView (has context menu entry: AutoHide)
  • AutoHide hides renderview whenever mouse is over VPR


  • fixes a bug when custom image path was used in project settings
  • fixes a bug with non-working debug shading on some systems


  • exposure and gamma sliders added
  • vertical slider expandable range increased
  • resolution fields removed - they produced to much user confusion


  • dynamic render resolution removed (vpr no longer changes your render settings when scaling the vpr window)
  • vpr is now dockable again (only maya 2017)
  • AOV dropdown menu now automatically gets filled after rendering
  • camera and lenshaders attributes now combined under one tab
  • switching off a lenshader icon will now only disable the lenshader instead of deleting it. to completely remove it: RMB click the icon and choose "Remove"
  • TOOLS tab added with some script to make life easier...more to come!


  • fixes object selection bug


  • Render Region support added
    Use RMB drag to define the region - a Single RMB click removes the region
  • AutoRenderRegion removed in favour of Render Region


  • colorspace option menu added to GUI


  • GUI was redesigned from scratch to speed up workflow and keep mouse ways short.
  • Objects are now always selectable in Renderview - so the select button has become obsolete.
  • You can now control most used camera attributes and lens shaders (bokeh, photographic exposure) from within the VPR window.
  • Hotkeys added:

    keep SHIFT pressed while LMB dragging the zoom region. You will notice a little a icon poping up when holding down the SHIFT button indicating that you want to use the renderZoom.
    Once RenderZoom is activated this icon turns yellow. To leave RenderZoom just click the little icon.

    keep CTRL pressed while LMB clicking an object. You will notice a little a icon poping up when holding down the CTRL button indicating that you want to use the Isolation Mode.
    Once Isolation Mode is activated this icon turns yellow. To leave this mode just click the little icon.

    Set Focus:
    hold down the F key while LMB clicking an object will set the focal point.

    keep CTRL pressed and RMB click an object and VPR will automatically draw a render region based on your selection

  • image compare function added
  • light linking function added
  • option added to save individual notes with a render snapshot


  • fixes bug when trying to store images


  • fixes bug when trying to run Browser PRO and VPR simultaneously


  • fix for users that could not display AOVs
  • vpr cam removed - current camera is used instead
  • vpr won't change the render settings (resolution, sampling, etc.) on start up


  • maya 2017 support
  • "stop IPR" button replaced by "IPR (refresh) pause" button (rmb click for "stop")
  • user render settings presets now get automatically added to IPR refresh context menu
  • auto-prefix for AOV rendered images


  • re-enabling VPR now triggers an IPR refresh
  • "no stored VPR Animation found” bug fixed


  • maya 2016.5 support
  • improved Renderzoom


  • broken ALT navigation fixed therefore removed "VPR shut down on layout change"


  • custom user render settings now revert after shutting down VPR
  • VPR window now automatically shuts down when layout is changed


  • initial release